![]() ![]() Occasionally produces extra Grapes every 17th cycle Occasionally produces extra Potatoes every 13th cycle Occasionally produces extra Red Peppers every 16th cycle potency!įruit-bearing or otherwise, Dr Al-Zahir's trees are living sculptures, each with distinct personalities. Precisely contoured modern materials make this seed drill a farmer's fantasy.Ī synthetic fertiliser of remarkable fecundity, and, ah. I hope it will serve your busyness just as well!" "This beauty was vital for many a harvest. These seeds have been adapted to grow in a very wide range of soils, and with an increased yield of cotton!Ī farmer's gift. Occasionally produces extra Grapes every 13th cycle Occasionally produces extra Potatoes every 11th cycle Occasionally produces extra Red Peppers every 12th cycle Hermann's favourite tree is the Black Locust, whose long, dark pods fall in autumn. These cotton seeds can help you grow plentiful fields of cotton in alien soil. Occasionally produces extra Tobacco every 5th cycleĪn extremely balanced approach to agriculture! Gradually climbed the ladder, and now has a good overview. His calves are like the trunks of his trees. There's little reason to not pick one of those islands.These cotton seeds can help you grow a few fields of cotton in alien soil. No oil tankers without steam shipyard.)Įach map should have 4 "starter islands" with the basic fertilities, some oil and at least one mining slot for each of the resources required to produce advanced building materials. You need electricity on your main island and it's a lot easier to get started if you have at least a few oil wells on your main island. One thing is more important than starting fertilities though - Oil! Just make sure to lock down 1-2 islands with the missing fertilities pretty soon if you're playing with medium or hard AI opponents. I usually start with pigs (due to their attractiveness penalty) and whatever is missing from my main island - Generally hops and/or peppers.įarmer/Worker tier fertilities are more important imho as starting up your second island a bit later (around Artisans) is easier. (Power plants will probably exclusive to your main island for quite a while after you unlock them.) Their needs are easy to satisfy which makes outsourcing them pretty straightforward.įarms don't benefit from electricity. You'll want to outsource most of your farming anyway at some point.įarmer houses have the worst inhabitants/house ratio so once again not space efficient. ) and finish the goods on your main island?ĭoes anyone know the best starting island fertility? You can just ship the raw materials (grain, pepper. My previous game I didn't have hops on my first island but my second island did and it's easy to upgrade to workers. My second island had peppers but I couldn't upgrade the workers enough to stay competitive. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno. ![]()
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